My name is Hanna Fridén, and I am a former journalist currently studying Game Design at Future Games in Stockholm. I have a long work life experience in the media industry, where I have worked with everything between casual columns to very large scale productions.
I made the switch to game design because I have been modding and making my own games since I was a kid, and I felt that I wanted to work with a more dynamic kind of storytelling where the consumer is not only the receiver of a story: They are in the centrum of creating the story.
I feel that this is the most powerful way of engaging people, and I want to be a part of creating experiences that go above and beyond anything I could ever do in the media industry.
At the moment, I would probably consider myself a generalist. However, I do tend to gravitate more towards the technical and narrative aspects of game creation – and I’m the happiest when I can do a combination of both!
I also have a knack for managing projects.
Engines and scriptingUnity C#
Unreal Engine Blueprints